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Slither.io is a massively multiplayer video game available for iOSAndroid, and web browsers, developed by Steve Howse. Players control an avatar resembling a worm, which consumes multicolored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size. The objective of the game is to grow the longest worm in the server. Slither.io is similar in concept to the popular 2015 web game Agar.io and is reminiscent of the classic arcade game Snake.

The game grew in popularity following its promotion among several prominent YouTube users such as PewDiePie, and topped the App Store shortly after its release. Slither.io's browser version was ranked by Alexa as one of the 1,000 most visited sites by July 2016, while the iOS version ranked first in the most downloaded apps on the App Store. A mobile version of the game for Android was released on March 27, 2016. The reception of the game was positive, with reviewers praising its appearance and customization but criticizing it for its low replay value and the high price users must pay to remove advertisements.


How To Play?


o you like snakes? It's cool if you don't because these snakes are no threat to you - other players, on the other hand... Enjoy a twist on an old classic with Slither.io! Like the classic game Snake that graced ancient cell phones and computers for decades, you grow by eating small pellets. But with its multiplayer gameplay, you now get the same action while competing against other people. Feel free to chow down on your smaller enemies, but remember that there's always a bigger fish... er, snake.

Slither.io is, in spirit at least, the sequel of Agario. You grow by eating little circles. Kill other players to eat all their mass. Can you reach the leaderboard? If you like it, try out other io games, such as Zombs Royale, Shell Shockers, Krunker.io and Surviv.io as well! There's also the amazing game Little Big Snake, which has similar gameplay, but takes Slither.io to the next level!


There are 16 default skins, each one a different solid color along with multiple repeating patterns.
The colors are randomly chosen when the player joins the server.
 Players can choose to customize their worm's appearances using custom skins with unique designs including different countries' flags, as well as skins with motifs and colors representing well-known YouTubers, such as Jacksepticeye, Jelly and PewDiePie.
 Or, the player may choose to create their own skin, with a tool known as "Build a Slither," which shows the different colors that an avatar can be made of, that can be placed on the worm upon clicking. Previously, in order to unlock custom skins in browser mode, players were forced to share the game on Twitter or Facebook using the external links found on the website. By June 2016, the ability to add skins was also added to the iOS and Android versions.





  1. Decorate your worm using one of 12 different skins

  2. Take the fight to others in real-time massively multiplayer competitions

  3. With millions of players worldwide, there's no shortage of matches

  4. Colorful, neon graphics bring your snake to life in whole new ways


GamesBx >> Snake >> Slither.io



Slither.io was developed by Steve Howse, a 32-year-old developer from Michigan who had previously developed Circle Push and Flappy 2048 Extreme. His company is called Lowtech Studios.


March 2016

Web browser / iOS / Android

Play Mode

Normal | Large | Full Screen

More Information About Slither iO


The objective of the game is to control a worm around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game. Once the player starts the game and is spawned into the virtual world, their avatar cannot stop moving forward. If the player's worm's head collides into a part of another worm, the player will die. The defeated avatar's body turns into bright, shining pellets for other players to consume. As much pellets as it takes for the equivalent amount of mass as the worm had exactly before its death will be transmuted. These pellets that remain from "death" of an avatar will correspond to the color of the avatar itself, and are both brighter and bigger than "normal" pellets, which spawn naturally throughout the world. Normal pellets do not give as much mass as pellets dropped from other worms. "Chase" pellets will appear individually in various places of the world, and when eaten, give a greater amount of mass than pellets dropped by other worms. Chase pellets avoid worms and flee when they draw near. Chase pellets can be obtained by boosting.

By pressing and holding the space bar or left/right mouse button (on mobile, double-tapping the touchscreen),the player can use their boost, which causes the avatar to speed up. When the button (or, on mobile, the finger on the touchscreen) is released, the worm will stop using its boost. When a player uses their boost, the worm loses some mass, causing the worm's size to shrink slightly, with the mass that is lost from the boost appearing as a line of small pellets where the boost was used.[3] The mass lost can be regained by consuming the pellets. Similar to pellets dropped from defeated avatars, the boost pellets correspond to the color of the avatar. The boost feature is useful to outmaneuver and defeat opponents. A common strategy that is used by players to defeat opponents is of the player's avatar coiling around the opponent's in a loop, until the opponent, trapped in the loop, crashes into the player.

There is a border that confines avatars within the circular game board. If a worm hits the border, the player automatically dies without turning into the aforementioned pellets. As of now it is removed, in 2016, the player with the biggest worm at the end of the day was able to share a "victory message" with the world. On each server, leaderboards are displayed at the top right, showing the top ten players with worms that have the most mass out of all the other worms in the entire server.
Read more at Wiki



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